Post by Mike Curtis on Mar 4, 2013 20:58:21 GMT -5
The Working Title
new city name
housing system?
Aion type crafting system
D20 Modern type fantasy setting
4 classes with subclasses to follow
8 races
choices, choices and more choices
character design like APB
no healers, ever class has their own healing skills
characters show physical damage
factions
choice between good and evil?
Storyline still up in the air
progressive “guild halls” the more you put into a “guild” the better the hall
personal and “guild” banks
different types of “guild halls” with different types of banks for each one
“guild” tags
world events and special events for holidays
world destruction
mailing system
better looking armor and weapons
season change with day and night cycles and universal time changes. With where the location is, the weather will change in real time.
repeatable quests and rare repeatable quests. Rare repeatable quests are for rare items that can show up weekly, bi-weekly and monthly.
Holiday rare items
transportation?
Not sure about fast travel, may take away from gameplay. We want players to explore the world around them and to possibly find things that they wouldn't have from doing fast travels all the time.
Player levels from 1-100. Gain attribute points with each level and skills are based off of the different attributes.
“dungeons”
Vehicles of different types
PvE, PvP and GvG
PvP, flagged only, No forced PvP at all
No special PvP skills
Market Place
Dyes and being able to mix them
Augments and Enchantments?
First MMO to do true first-person to third-person play style.
10 “Realms” with 2 worlds a piece. A balance of modern and fantasy characters to keep gameplay fair and there is not a over abundance of either side.
Modern Classes
Techno Mage
Tech Assassin
Tech Warrior
Scout
Fantasy Classes
Mage
Assassin
Warrior
Ranger
new city name
housing system?
Aion type crafting system
D20 Modern type fantasy setting
4 classes with subclasses to follow
8 races
choices, choices and more choices
character design like APB
no healers, ever class has their own healing skills
characters show physical damage
factions
choice between good and evil?
Storyline still up in the air
progressive “guild halls” the more you put into a “guild” the better the hall
personal and “guild” banks
different types of “guild halls” with different types of banks for each one
“guild” tags
world events and special events for holidays
world destruction
mailing system
better looking armor and weapons
season change with day and night cycles and universal time changes. With where the location is, the weather will change in real time.
repeatable quests and rare repeatable quests. Rare repeatable quests are for rare items that can show up weekly, bi-weekly and monthly.
Holiday rare items
transportation?
Not sure about fast travel, may take away from gameplay. We want players to explore the world around them and to possibly find things that they wouldn't have from doing fast travels all the time.
Player levels from 1-100. Gain attribute points with each level and skills are based off of the different attributes.
“dungeons”
Vehicles of different types
PvE, PvP and GvG
PvP, flagged only, No forced PvP at all
No special PvP skills
Market Place
Dyes and being able to mix them
Augments and Enchantments?
First MMO to do true first-person to third-person play style.
10 “Realms” with 2 worlds a piece. A balance of modern and fantasy characters to keep gameplay fair and there is not a over abundance of either side.
Modern Classes
Techno Mage
Tech Assassin
Tech Warrior
Scout
Fantasy Classes
Mage
Assassin
Warrior
Ranger