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Post by Mike Curtis on Aug 10, 2011 18:11:48 GMT -5
As the title states me and the wifey already have a basic concept of what we would like to do. We want to go the route of a MMORPG but here is where it gets complicated. She wants it set in a fantasy old time world and i would like it set in modern times. So we were actually thinking that we would mix the two and thats where we are at a stalemate.
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Post by Cruzer Macro on Aug 10, 2011 18:20:16 GMT -5
Yeah... I made the board so you could have input on game-play and styles and shit people would like to see. I'll change the description though, so there's no confusion.
I made it a sticky as well.
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Post by Jerry Eveland on Aug 11, 2011 7:02:34 GMT -5
Well, aside from setting what other things would you like to do with it? Turn based, Action based, Real time, RTS-ish....you've also got to remember that the fantasy-based MMORPG world is kinda bloated right now with both free to play and pay to play games. I'm sure from playing games for all these years you've got a good hook in mind that would really make it stand out....so what might that be?
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Post by Mike Curtis on Aug 11, 2011 15:07:15 GMT -5
Fantasy in a GTA like environment, ala D20 Modern or Vampire the Masquerade. We were thinking of taking the best parts of all the games we like minus RTS cause they suck scrotum and somehow implement them into a online rpg game that would attract all types of gamers. We want our gamers to have all types of choices. Races, Classes, Housing, Clothing, Weapons, Vehicles. Being able to display trophies. Customization out the ass. No forced pvp...which Aion did and thats what ran me and Patty off of it. Being able to make ur house and maybe have like a clan/guild/covent/pack housing. We want to make it to where there is no ending but you still have a story...kinda like WoW. I want to make it to where there are no two characters that look the same as well as the npc that will populate our world. We don't like the whole exclamation point to show who had a quest for you. We want our main quest givers and the side quest givers to look like everyday npcs but I want them to somehow stand out and maybe have the player question whether or not said person will give you a quest or mission or whatever. We want a very free flowing environment like Oblivion and Morrowind.
Things we dont want are: 1.Grinding...good god no grinding! 2.No titles 3.No forced PvP, like I stated above 4.No pay to play 5.No premium things that would cost the player money ie: storage space, better weapons and armor. Things you can pay for are like costumes and what not.
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Post by Jerry Eveland on Aug 11, 2011 16:31:28 GMT -5
what about fighting "styles" instead of classes too? i always hated games where all your stats and gear were dependant on which class you picked. Oblivion allowed you to use anything as long as you were proficient in it...im using that sort of system for one of the projects im working on and i like it alot....by the way, what's your take on equipment? mine is that it should ADD to the character not MAKE them, but that's just me.
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Post by Mike Curtis on Aug 11, 2011 16:35:23 GMT -5
agreed with the Oblivion part with being proficient in it. our only issue with armor is that no matter what MMO you play every player is gonna want the best armor or the best weapons and females will want whats cute or whatever.
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Post by Cruzer Macro on Aug 11, 2011 17:43:49 GMT -5
Thank god you don't want grinding... I just wanna jump in the game and kick some ass... I get soooooooooooo tired of freakin mining and sewing and blah blah blah blah blah.... just let me kill shit! lol
What kind of characters do you have in mind? Vampire, Werewolf, WoW/Everquest types, all of the above?
Also, I really like the idea of no exclamation point or anything to show who has a quest. I think not standing out in any way at all would be cool (though probably somewhat frustrating to begin)... You would have to talk to people more, and use common sense as to who would have a mission or not.
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Post by Patty Curtis on Aug 11, 2011 18:28:37 GMT -5
Mike and I have thought about our gaming ideas for a long time. About the explanation point thing, I really hate it. It is dumbing down the game. If you have played Morrowind at all that is the type of environment i envision. Where you don't necessarily know where to go or who to talk to. And I think from a business standpoint (and being a female gamer) its important to include things the female audience will enjoy. Girls like housing and (pretty) characters obviously all toon options don't need to be pretty but there should be a choice for us girls. think about THE SIMS and that there fan base is mostly female. It is also an extremely successful franchise.
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Post by darthrhage on Aug 11, 2011 22:10:06 GMT -5
One says fantasy, the other says GTA. One has been overdone. One only attracts one demographic. Why not some kind of "time storm" game where one side is either a modern-technology world (or steampunk) vs. the archetypical medieval fantasy world. One side would offer things like guns, tanks, cars, etc. while the other sticks with magic, swords, and armor. It would be something different, or perhaps these are the ramblings of a jaded MMO-player.
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Post by Cruzer Macro on Aug 11, 2011 22:20:25 GMT -5
ooohhh... me likey that idea... when you start a new character the first thing you choose is the world he comes from... then based on that you choose the rest of the features.... like apb, coh/cov, etc... only this for what really matters, modern VS fantasy... but they're all in the same world! *dorkgasm*
I see great potential for this...
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Post by Jerry Eveland on Aug 11, 2011 22:32:09 GMT -5
the only downside i see to that game would be modern times would demolish medieval; nothing medieval has can stand up to a modern weapon. Save for magic i guess. But even then magic would have to be this bad-ass ability to stand up to a tank. Just my two cents on it...i like the concept though.
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Post by MýKëý on Aug 12, 2011 2:55:44 GMT -5
As the title states me and the wifey already have a basic concept of what we would like to do. We want to go the route of a MMORPG but here is where it gets complicated. She wants it set in a fantasy old time world and i would like it set in modern times. So we were actually thinking that we would mix the two and thats where we are at a stalemate. I'll get to the other posts later, but the mix of the two would be something along the lines of Steam Punk theme. I want to make it to where there are no two characters that look the same as well as the npc that will populate our world. This is pretty much impossible to accomplish. You would have to take something along the lines of Aion's creation system, or something to control how the face is shaped/formed. Being able to make ur house I think having something like Minecraft/Terraria where you can gather the required resources to "build" it. It would give a nice sense of accomplishment to have them build their own instead of choosing from pre-selected ones. and maybe have the player question whether or not said person will give you a quest or mission or whatever. Not sure if I understand this bit. 1.Grinding...good god no grinding! All mmo games contain some kind of grinding element to keep the players playing longer. The longer they play, the longer they pay. All mmos come down to generating money. This has to be the ultimate goal or else the game will not make it. I think some grinding is ok. I think a good formula would be that quest targets have a 100% drop rate of the item that is required of the quest. This is one of the most annoying things that I find with questing, is when the drop chance of quest target is random. I feel a 100% drop rate for quest items would be the way to go. People like titles. That's been proven with every mmo that has come out that has contained titles. Just because you don't like titles doesn't mean that there shouldn't be any. Titles are a way for a person to feel unique/accomplished. Why take an option like that away? 3.No forced PvP, like I stated above So you don't want pvp servers? You want this to be only PvE? That would kind of be boring. People love to PvP. PvP servers help with that. But I this comes down to what exactly you want to happen in the game. 4.No pay to play 5.No premium things that would cost the player money ie: storage space, better weapons and armor. Things you can pay for are like costumes and what not. Explain how an income would be given then? If you notice with most free to play mmo's, they almost always include an monthly sub option, which unlocks everything for them. What if you have 250k playing and 75k want to do a monthly sub option, but there's none to be had? At $10/m you're looking at $750k income. Would you really want to skip out on that by leaving the option out? Thank god you don't want grinding... I just wanna jump in the game and kick some ass... I get soooooooooooo tired of freakin mining and sewing and blah blah blah blah blah.... just let me kill shit! lol You should play APB then. The thing you grind is rep with whoever you pledge as a contact, and you grind by doing missions(which are pve) and fight against those opposing you in the mission(which is pvp). It's a nice blend, really refreshing. Also, I really like the idea of no exclamation point or anything to show who has a quest. I think not standing out in any way at all would be cool You have to make them noticeable. If you don't, that's only going to frustrate players and turn them off from the game. If you're not going to go with a "!", then the idea I had was make them glow, or maybe have them holding a sign with the pc's name on it. You would have to talk to people more, and use common sense as to who would have a mission or not. Doesn't Daggerfall/Morrowind/Oblivion do something similar to this? One says fantasy, the other says GTA. One has been overdone. One only attracts one demographic. Why not some kind of "time storm" game where one side is either a modern-technology world (or steampunk) vs. the archetypical medieval fantasy world. One side would offer things like guns, tanks, cars, etc. while the other sticks with magic, swords, and armor. It would be something different, or perhaps these are the ramblings of a jaded MMO-player. And how would you balance to two, especially for PvP. There's not much from a medival fantasy world that can go up against tanks. If that's not what oyu had in mind and you're thinking of a split, then no. Splitting a game community is bad for business.
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Post by Cruzer Macro on Aug 12, 2011 4:36:45 GMT -5
I've tried APB, didn't really like it... I'm much more into the fantasy realm. We could implement the same thing into this game though.
you skipped this part "(though probably somewhat frustrating to begin)" when you replied to that... I already stated it would be frustrating at first. :-P I think you could get used to it fast though.
yes, they do, and the Elderscrolls series is still one the best games I've ever played.
There is a lot from medieval fantasy type games that can go against tanks and modern weaponry. Magic would play a big part. Also, splitting a game community is the heart and soul of the MMO... that's why the best games out have you choose faction, or guilds, or alignment, etc... I don't follow your reasoning here. Maybe I misunderstood what you were trying to say.
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It's my understanding that this project is a game made by gamers for gamers. While there will need to be some sort of income, and I think monthly subs are the best way, it doesn't have to be the only way. Donations and selling clothes, tools, weapons, etc... could all be a source of income to keep the game going. Either way, if the game is good enough, it will always find funding. Unless you're just in it to make a buck, it's not really an issue.
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Post by MýKëý on Aug 12, 2011 5:20:40 GMT -5
yes, they do, and the Elderscrolls series is still one the best games I've ever played. Daggerfall is my personal favorite. Couldn't get past Morrowinds...art style/graphics/asethetics and Oblivion became insanely repetitive. There is a lot from medieval fantasy type games that can go against tanks and modern weaponry. Magic would play a big part. Also, splitting a game community is the heart and soul of the MMO... that's why the best games out have you choose faction, or guilds, or alignment, etc... I don't follow your reasoning here. Maybe I misunderstood what you were trying to say. I was under the impression by "split between medival fantasy vs modern", fantasy would play vs fantasy and modern would play vs modern.
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Post by Patty Curtis on Aug 12, 2011 8:45:10 GMT -5
As far as the income is concerned...We intend on making premium content that can be purchased but insist it is nothing you NEED for the game. Similar to Guild Wars, costumes or special objects maybe piercings, jewelry something like that. And please understand that we are throwing ideas out there, nothing is set in stone. I do like the idea of having to collect items and build your house. I think thats a great concept. I think you can make a very profitable MMO without making it Pay to Play. I love gaming but mike and I have kids that are more important than a game and our money goes to them. Free to Play allows people like us to still game without taking money from our kids. And let me clarify....We don't want FORCED PvP like in AION. It really turned us off to the game to be trying to do a mission and get ganked by a high lvl and have to go all the way back and hope you don't get ganked again. There will be a PvP aspect to the game for sure but completely separate from PvE. players will not have to PvP.
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